Heliokopis, neutral male gnomish Wizard -- ------- |...@....- |...f....| |...!....| |........| ---------- [Heliokopi the Evoker] St6 Dx15 Co15 In20 Wi7 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 4 Book drop chance was reduced to 92% Scroll drop chance was reduced to 91% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20013 Monster spawn increase reached its maximum at turn 42638 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 94710 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: clay-warhorse (freq bonus 10) The monster species that spawned more often: shimmering patch (freq bonus 30) The monster species that spawned more often: multielement turret (freq bonus 6) The monster species that spawned more often: adult blue dragon (freq bonus 4) The monster species that spawned more often: sigma guard (freq bonus 18) The monster species that spawned more often: Heike's hugging boot (freq bonus 6) The monster species that spawned more often: radioactive gnoll (freq bonus 6) The monster species that spawned more often: whirlwind weasel (freq bonus 5) The monster species that spawned more often: Olog-hai permamimic (freq bonus 24) The monster species that spawned more often: floating nymph (freq bonus 5) The monster species that spawned more often: militant paladin (freq bonus 12) The monster species that spawned more often: orange laser (freq bonus 24) The monster species that spawned more often: elven turret (freq bonus 6) The monster species that spawned more often: healing warp patch (freq bonus 12) The monster species that spawned more often: sulfur warp patch (freq bonus 9) The monster species that spawned more often: furious force fungus (freq bonus 6) The monster species that spawned more often: trollor (freq bonus 14) The monster species that spawned more often: shadow (freq bonus 9) The monster species that spawned more often: USA President (freq bonus 4) The monster species that spawned more often: immobile growth (freq bonus 9) The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: bandersnatch boss The monster species that never randomly spawned: hedrow blademaster The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: pustulent mushroom The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: colluded colony The monster species that never randomly spawned: whiny Mary-Sue The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: model mummy The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 46) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 13) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 5) Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...