Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| |.......+ |...$...| |.......- |.....f@| |.......| |.....--- ------ [Heliokopi the Evoker] St11 Dx11 Co11 In14 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 21 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 877 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 47% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34597 Monster spawn increase reached its maximum at turn 50395 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 899322 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: nondescript growth (freq bonus 6) The monster species that spawned more often: Frankenstein's Monster (freq bonus 4) The monster species that spawned more often: little wild pig (freq bonus 12) The monster species that spawned more often: lightning grue (freq bonus 6) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 3) The monster species that spawned more often: will o' wisp (freq bonus 8) The monster species that spawned more often: ankylosaurus (freq bonus 24) The monster species that spawned more often: hippogriff (freq bonus 20) The monster species that spawned more often: plasma monster (freq bonus 4) The monster species that spawned more often: agate mold (freq bonus 24) The monster species that spawned more often: pink slime (freq bonus 10) The monster species that spawned more often: vietnamese lady (freq bonus 4) The monster species that spawned more often: dune beast (freq bonus 4) The monster species that spawned more often: female girl (freq bonus 4) The monster species that spawned more often: chaos wizard (freq bonus 3) The monster species that spawned more often: The Borshin (freq bonus 8) The monster species that spawned more often: water patch (freq bonus 32) The monster species that spawned more often: giant gold ant (freq bonus 6) The monster species that spawned more often: dancing queen (freq bonus 5) The monster species that spawned more often: unhandled exception (freq bonus 5) The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: journeyman dark wall The monster species that never randomly spawned: death crawler The monster species that never randomly spawned: Miss Youngdragon The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: lightningjaw The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: clay fungus The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: plutonium imp The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 12) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 52) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 4) Next attribute increase check would have come at turn 1906 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (599) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...