Heliokopis, neutral male gnomish Wizard -.---. |.....----- |.......... +.........| |......@..| ........f.| ----------- [Heliokopi the Evoker] St7 Dx14 Co10 In16 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 264 Tool identification only worked 5 times out of 34 Monsters only dropped their musable items with 80% chance Book drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39005 Monster spawn increase reached its maximum at turn 59906 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 299468 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: schizophrenic (freq bonus 3) The monster species that spawned more often: baby amphitere (freq bonus 4) The monster species that spawned more often: blue-green warp patch (freq bonus 10) The monster species that spawned more often: rotting mushroom patch (freq bonus 32) The monster species that spawned more often: leocentaur king (freq bonus 4) The monster species that spawned more often: fire lancer (freq bonus 6) The monster species that spawned more often: Detective Kommissioner (freq bonus 6) The monster species that spawned more often: pale spore (freq bonus 12) The monster species that spawned more often: greedy nymph (freq bonus 14) The monster species that spawned more often: camouflaged watcher (freq bonus 4) The monster species that spawned more often: real mana hound (freq bonus 4) The monster species that spawned more often: thirsty vortex (freq bonus 4) The monster species that spawned more often: hell buzzard (freq bonus 4) The monster species that spawned more often: ogre thief (freq bonus 4) The monster species that spawned more often: opal stalk (freq bonus 6) The monster species that spawned more often: blue-red spore (freq bonus 8) The monster species that spawned more often: cerulean mold (freq bonus 4) The monster species that spawned more often: auror (freq bonus 4) The monster species that spawned more often: giant white dragonfly (freq bonus 6) The monster species that spawned more often: dragon awgwa (freq bonus 3) The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: anthrazite mushroom The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: sue fungus The monster species that never randomly spawned: venom warp patch The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: charcoal colony The monster species that never randomly spawned: moose The monster species that never randomly spawned: air hound The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 61) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 24) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 39) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (469) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...