Heliokopis, neutral male gnomish Wizard ---------- |..@f....| | ------ | [Heliokopi the Evoker] St7 Dx11 Co12 In9 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 14% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 91% Wand drop chance was reduced to 97% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 15% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27589 Monster spawn increase reached its maximum at turn 62249 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4040826 The monster class that cannot be genocided was ogre The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: large brain eater (freq bonus 3) The monster species that spawned more often: boar (freq bonus 6) The monster species that spawned more often: petit pseudo rat (freq bonus 6) The monster species that spawned more often: unbalanced idiot (freq bonus 3) The monster species that spawned more often: desert fungus (freq bonus 12) The monster species that spawned more often: prick monster (freq bonus 15) The monster species that spawned more often: head of the unknown god (freq bonus 6) The monster species that spawned more often: glass smasher (freq bonus 4) The monster species that spawned more often: cursed fungus (freq bonus 2) The monster species that spawned more often: undead lunatic (freq bonus 2) The monster species that spawned more often: blue lizard (freq bonus 6) The monster species that spawned more often: blood banshee (freq bonus 10) The monster species that spawned more often: beige mushroom (freq bonus 4) The monster species that spawned more often: your doppelganger (freq bonus 12) The monster species that spawned more often: immunizer (freq bonus 4) The monster species that spawned more often: hunter bee (freq bonus 6) The monster species that spawned more often: abnormal turret (freq bonus 6) The monster species that spawned more often: gnome mummy (freq bonus 6) The monster species that spawned more often: dungeon ghoul (freq bonus 6) The monster species that spawned more often: nautilus coxswain (freq bonus 14) The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: hell troll The monster species that never randomly spawned: ETA terrorist The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: poliwhirl The monster species that never randomly spawned: undead mahou shoujo The monster species that never randomly spawned: gevurah sephirah The monster species that never randomly spawned: yora chick The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 57) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 179) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 19) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 18) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 4) Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (363) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...