Heliokopis, neutral male gnomish Wizard ------ |....| ----....----- ........... ....... -....- |.@..| -+-f-- [Heliokopi the Evoker] St5 Dx12 Co10 In17 Wi13 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 37 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 80% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17443 Monster spawn increase reached its maximum at turn 32648 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 745000 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: water cattle (freq bonus 6) The monster species that spawned more often: yet another manticore (freq bonus 8) The monster species that spawned more often: lightning monster (freq bonus 18) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 48) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 4) The monster species that spawned more often: volt stalk (freq bonus 4) The monster species that spawned more often: bright blue patch (freq bonus 9) The monster species that spawned more often: giant polar bear (freq bonus 3) The monster species that spawned more often: Gai Mite (freq bonus 8) The monster species that spawned more often: tiger (freq bonus 2) The monster species that spawned more often: jamclamper (freq bonus 4) The monster species that spawned more often: moldy colony (freq bonus 3) The monster species that spawned more often: gray unicorn (freq bonus 24) The monster species that spawned more often: erinys (freq bonus 8) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 8) The monster species that spawned more often: blister growth (freq bonus 10) The monster species that spawned more often: sleeprobber beetle (freq bonus 4) The monster species that spawned more often: high voltage generator (freq bonus 5) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 4) The monster species that spawned more often: auto mechanic (freq bonus 12) The monster species that never randomly spawned: young adult rainbow dragon The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: purple dragon The monster species that never randomly spawned: master lich The monster species that never randomly spawned: ice colony The monster species that never randomly spawned: Chirin The monster species that never randomly spawned: heath The monster species that never randomly spawned: flying domestic nymph The monster species that never randomly spawned: plush bear golem The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 12) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 47) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 19) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 4) Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (403) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...