Heliokopis, neutral male gnomish Wizard ----- |.f@. |...| ....| ----- [Heliokopi the Evoker] St8 Dx12 Co13 In12 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58230 Monster spawn increase reached its maximum at turn 73259 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 651796 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: pit lord (freq bonus 18) The monster species that spawned more often: ice regent (freq bonus 7) The monster species that spawned more often: ent (freq bonus 7) The monster species that spawned more often: giant grey ant (freq bonus 16) The monster species that spawned more often: unid juggernaut (freq bonus 6) The monster species that spawned more often: Apollyon (freq bonus 6) The monster species that spawned more often: orange ego jelly (freq bonus 12) The monster species that spawned more often: iron piercer (freq bonus 10) The monster species that spawned more often: arctic abyss (freq bonus 20) The monster species that spawned more often: super ape (freq bonus 24) The monster species that spawned more often: japanese lady (freq bonus 28) The monster species that spawned more often: airi (freq bonus 6) The monster species that spawned more often: Mina Harker (freq bonus 10) The monster species that spawned more often: wood elf tracker (freq bonus 6) The monster species that spawned more often: husky (freq bonus 5) The monster species that spawned more often: quantum fungus (freq bonus 28) The monster species that spawned more often: undead scavenger (freq bonus 10) The monster species that spawned more often: gold bug (freq bonus 9) The monster species that spawned more often: grey reaver (freq bonus 7) The monster species that spawned more often: weremindflayer (freq bonus 10) The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: novel fungus The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: radioactive gnoll The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: 4chan pony The monster species that never randomly spawned: holed wall The monster species that never randomly spawned: yellow patch The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 45) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 136) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 14) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 18) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 3) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 3) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (561) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...