Heliokopis, neutral male gnomish Wizard ----- |...| |...| |.$.. |@..| +fB.| ----- [Heliokopi the Evoker] St6 Dx10 Co16 In20 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16523 Monster spawn increase reached its maximum at turn 43136 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 673927 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: xorn The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: lavender mold (freq bonus 7) The monster species that spawned more often: lavender warp fungus (freq bonus 6) The monster species that spawned more often: marid elemental (freq bonus 8) The monster species that spawned more often: manic-depressive turret (freq bonus 4) The monster species that spawned more often: Sofia (freq bonus 3) The monster species that spawned more often: hungry colony (freq bonus 5) The monster species that spawned more often: gray spore (freq bonus 6) The monster species that spawned more often: ogre king (freq bonus 8) The monster species that spawned more often: gnome badass (freq bonus 5) The monster species that spawned more often: slime prince (freq bonus 20) The monster species that spawned more often: undead rat (freq bonus 18) The monster species that spawned more often: clay warp fungus (freq bonus 5) The monster species that spawned more often: tunneling worm (freq bonus 12) The monster species that spawned more often: mummified king (freq bonus 5) The monster species that spawned more often: venom spore lichen (freq bonus 8) The monster species that spawned more often: aquatic elven shaman (freq bonus 3) The monster species that spawned more often: kalashnikov wall (freq bonus 12) The monster species that spawned more often: porter spiked devil (freq bonus 7) The monster species that spawned more often: totally bad warp fungus (freq bonus 10) The monster species that spawned more often: night hulk (freq bonus 12) The monster species that never randomly spawned: colluded patch The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: azure drake The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: sexy girl The monster species that never randomly spawned: porter block colony The monster species that never randomly spawned: auto mechanic The monster species that never randomly spawned: giant flycapturer The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 17) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 28) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 10) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...