Heliokopis, neutral male gnomish Wizard -------------------- |@...$..!..........# |f..............)....| |.......# ...# ..| --.------ ---- --- [Heliokopi the Evoker] St7 Dx12 Co10 In16 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 7 Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45125 Monster spawn increase reached its maximum at turn 61356 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 358528 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: mirkwood ogre (freq bonus 2) The monster species that spawned more often: Father Dagon (freq bonus 6) The monster species that spawned more often: radioactive jelly (freq bonus 8) The monster species that spawned more often: claw viper (freq bonus 12) The monster species that spawned more often: supreme dimensional vortex (freq bonus 4) The monster species that spawned more often: giant tree rat (freq bonus 10) The monster species that spawned more often: sickle skeleton (freq bonus 5) The monster species that spawned more often: Inspector Kriminologist (freq bonus 8) The monster species that spawned more often: humanlike dragon (freq bonus 3) The monster species that spawned more often: giant speckled tree frog (freq bonus 3) The monster species that spawned more often: otyugh (freq bonus 5) The monster species that spawned more often: Daniel (freq bonus 24) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 6) The monster species that spawned more often: water snake (freq bonus 3) The monster species that spawned more often: estherian shade (freq bonus 3) The monster species that spawned more often: porter gnome warrior (freq bonus 3) The monster species that spawned more often: greater air elemental (freq bonus 2) The monster species that spawned more often: giant armor trove (freq bonus 4) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 4) The monster species that spawned more often: water grue (freq bonus 8) The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: sea naga The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: colorful mushroom The monster species that never randomly spawned: wood spider The monster species that never randomly spawned: musician The monster species that never randomly spawned: porter wind fungus The monster species that never randomly spawned: field mouse The monster species that never randomly spawned: force stalker The monster species that never randomly spawned: flying water demon The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 13) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 89) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 3) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (500) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...