Heliokopis, neutral male gnomish Wizard ----- |.... ---....--- .........| |......@f. ---....--- |.... ----- [Heliokopi the Evoker] St7 Dx12 Co14 In8 Wi5 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 57% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15208 Monster spawn increase reached its maximum at turn 35204 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 297528 The monster class that cannot be genocided was piercer The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: lord of the rings elf (freq bonus 6) The monster species that spawned more often: hobbit wizard (freq bonus 2) The monster species that spawned more often: aokabi (freq bonus 3) The monster species that spawned more often: Kisuke (freq bonus 2) The monster species that spawned more often: octarine stalk (freq bonus 8) The monster species that spawned more often: expert light wall (freq bonus 3) The monster species that spawned more often: magikarp (freq bonus 2) The monster species that spawned more often: telemindflayer (freq bonus 2) The monster species that spawned more often: irresistible mold (freq bonus 6) The monster species that spawned more often: teal warp patch (freq bonus 12) The monster species that spawned more often: infernal gel (freq bonus 2) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 8) The monster species that spawned more often: glare warp fungus (freq bonus 9) The monster species that spawned more often: The Boar of Everholt (freq bonus 6) The monster species that spawned more often: Digging Mage (freq bonus 4) The monster species that spawned more often: topaz patch (freq bonus 6) The monster species that spawned more often: normal ant (freq bonus 5) The monster species that spawned more often: thick vrock (freq bonus 8) The monster species that spawned more often: raging torrent (freq bonus 10) The monster species that spawned more often: dwarf lord (freq bonus 6) The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: ribbon fish The monster species that never randomly spawned: real aquatic hound The monster species that never randomly spawned: large bat The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: soft mushroom The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: ferrous fungus The monster species that never randomly spawned: Pustulence The monster species that never randomly spawned: demonic bladewitch The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 35) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 18) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 24) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 14) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 20) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 16) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 90) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 1) Next attribute increase check would have come at turn 858 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...