Heliokopis, neutral male gnomish Wizard ---- -------------------- |=... ..$.............f@.+ | |..................| |................(.- +....... ----------- |.... - --- [Heliokopi the Evoker] St6 Dx17 Co8 In25 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 10% chance Ring drop chance was reduced to 97% Wand drop chance was reduced to 92% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14421 Monster spawn increase reached its maximum at turn 56022 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 502500 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: wild boar (freq bonus 2) The monster species that spawned more often: metal statue gargoyle (freq bonus 6) The monster species that spawned more often: tufted asian girl (freq bonus 12) The monster species that spawned more often: special xorn (freq bonus 28) The monster species that spawned more often: psychic (freq bonus 5) The monster species that spawned more often: aewrog (freq bonus 4) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: Frieza (freq bonus 2) The monster species that spawned more often: soft colony (freq bonus 24) The monster species that spawned more often: noxious warp patch (freq bonus 9) The monster species that spawned more often: wooden spore (freq bonus 4) The monster species that spawned more often: ruby warp fungus (freq bonus 18) The monster species that spawned more often: deep draconian (freq bonus 8) The monster species that spawned more often: old green dragon (freq bonus 3) The monster species that spawned more often: petty centaur shaman (freq bonus 6) The monster species that spawned more often: jolt eel (freq bonus 6) The monster species that spawned more often: Dagon (freq bonus 9) The monster species that spawned more often: clock spore (freq bonus 4) The monster species that spawned more often: goldeen (freq bonus 3) The monster species that spawned more often: Shaktari (freq bonus 9) The monster species that never randomly spawned: devilish potato The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: colluded patch The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: totally bad warp fungus The monster species that never randomly spawned: Emma The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: fire lizard The monster species that never randomly spawned: great swamp wyrm The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 49) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 65) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 65) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 4) Next attribute increase check would have come at turn 593 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (54) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...