Heliokopis, neutral male gnomish Wizard ----- ..f@| |...+ |...| |...| |...| |...| --+-- [Heliokopi the Evoker] St10 Dx19 Co17 In13 Wi11 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 186 Scroll drop chance was reduced to 75% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18250 Monster spawn increase reached its maximum at turn 42874 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 896610 The monster class that cannot be genocided was xorn The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: dire armadillo (freq bonus 10) The monster species that spawned more often: giant brown bat (freq bonus 3) The monster species that spawned more often: green force fungus (freq bonus 8) The monster species that spawned more often: flayer shaman (freq bonus 8) The monster species that spawned more often: stag beetle (freq bonus 14) The monster species that spawned more often: slimy colony (freq bonus 4) The monster species that spawned more often: ethereal hound (freq bonus 3) The monster species that spawned more often: voodoo fetish shaman (freq bonus 16) The monster species that spawned more often: sewer viper (freq bonus 6) The monster species that spawned more often: mana vortex (freq bonus 4) The monster species that spawned more often: dazzling golem (freq bonus 12) The monster species that spawned more often: azure mold (freq bonus 6) The monster species that spawned more often: disfigured one (freq bonus 2) The monster species that spawned more often: Microsoft employee (freq bonus 4) The monster species that spawned more often: suicide king (freq bonus 4) The monster species that spawned more often: geodude (freq bonus 3) The monster species that spawned more often: azure stalk (freq bonus 2) The monster species that spawned more often: daat sephirah (freq bonus 6) The monster species that spawned more often: lion cub (freq bonus 3) The monster species that spawned more often: councillor (freq bonus 4) The monster species that never randomly spawned: Linda The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: counselor The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: energy growth The monster species that never randomly spawned: Kristin's lacquered noble sandal The monster species that never randomly spawned: airplane The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: endlessly long roper The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 41) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 39) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 4) Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (89) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...