Heliokopis, neutral male gnomish Wizard --------------- |.......@f....| |.............| |.............| |.............| -----------+--- [Heliokopi the Evoker] St10 Dx19 Co14 In25 Wi11 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 64% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57370 Monster spawn increase reached its maximum at turn 87938 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 122980 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: archfiend (freq bonus 8) The monster species that spawned more often: jubjub bat (freq bonus 22) The monster species that spawned more often: kaleidoscope ant (freq bonus 32) The monster species that spawned more often: pink naga hatchling (freq bonus 22) The monster species that spawned more often: dangerous vampire bat (freq bonus 40) The monster species that spawned more often: blank force fungus (freq bonus 10) The monster species that spawned more often: infected dove (freq bonus 18) The monster species that spawned more often: undead thalmor (freq bonus 48) The monster species that spawned more often: Kelk (freq bonus 12) The monster species that spawned more often: master mindcrafter (freq bonus 22) The monster species that spawned more often: regenerating mind flayer (freq bonus 11) The monster species that spawned more often: hata-mata (freq bonus 22) The monster species that spawned more often: island centaur (freq bonus 26) The monster species that spawned more often: grand light canyon (freq bonus 32) The monster species that spawned more often: tear colony (freq bonus 40) The monster species that spawned more often: goblin awgwa (freq bonus 15) The monster species that spawned more often: gray patch (freq bonus 14) The monster species that spawned more often: nasty troll (freq bonus 11) The monster species that spawned more often: large rust monster (freq bonus 9) The monster species that spawned more often: passive ghost (freq bonus 40) The monster species that spawned more often: haunted helmet (freq bonus 9) The monster species that never randomly spawned: undead bosmer The monster species that never randomly spawned: troll permamimic mummy The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: guardian naga hatchling The monster species that never randomly spawned: lightscreen metroid The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: royal guardian The monster species that never randomly spawned: stairway to heaven The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 91) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 76) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 12) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 34) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 15) Next attribute increase check would have come at turn 1171 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (467) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...