Heliokopis, neutral male gnomish Wizard -------- |......| --......-- |......... -...f..- |...@..| - ------ [Heliokopi the Evoker] St6 Dx12 Co13 In14 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 72% Ring drop chance was reduced to 79% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71280 Monster spawn increase reached its maximum at turn 101595 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 140114 The monster class that cannot be genocided was jelly The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: Uno (freq bonus 6) The monster species that spawned more often: shard mold (freq bonus 4) The monster species that spawned more often: plasma colony (freq bonus 6) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 4) The monster species that spawned more often: empire state building (freq bonus 6) The monster species that spawned more often: aei5K> (freq bonus 6) The monster species that spawned more often: orange ego jelly (freq bonus 24) The monster species that spawned more often: song book mimic (freq bonus 3) The monster species that spawned more often: dark troll (freq bonus 3) The monster species that spawned more often: Detective Kommissioner (freq bonus 5) The monster species that spawned more often: sexy nurse (freq bonus 14) The monster species that spawned more often: slimebesu (freq bonus 10) The monster species that spawned more often: tree mushroom (freq bonus 4) The monster species that spawned more often: xof (freq bonus 5) The monster species that spawned more often: the forever train (freq bonus 2) The monster species that spawned more often: ancient green dragon (freq bonus 6) The monster species that spawned more often: Lara (freq bonus 5) The monster species that spawned more often: stationary owlbear (freq bonus 8) The monster species that spawned more often: fire metroid (freq bonus 3) The monster species that spawned more often: gnoph-keh (freq bonus 8) The monster species that never randomly spawned: takuhi The monster species that never randomly spawned: animated wooden statue The monster species that never randomly spawned: nondescript stalk The monster species that never randomly spawned: Kristin's super-high lady shoe The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: driver bat The monster species that never randomly spawned: translator The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: golden force fungus The monster species that never randomly spawned: compsognathus The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 48) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 5) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 23) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 20) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 15) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 71) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 59) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 7) Next attribute increase check would have come at turn 88 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (297) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...