Heliokopis, neutral male gnomish Wizard ----------- ........... |.........| |.........| |....f....| |.....@...| |.......... ----------- [Heliokopi the Evoker] St10 Dx9 Co9 In10 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 177 Book drop chance was reduced to 93% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27862 Monster spawn increase reached its maximum at turn 80697 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 531160 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: red eyes black dragon (freq bonus 22) The monster species that spawned more often: kappa zombie (freq bonus 14) The monster species that spawned more often: gnomish wizard (freq bonus 8) The monster species that spawned more often: shrunken head (freq bonus 16) The monster species that spawned more often: smart spider (freq bonus 11) The monster species that spawned more often: red growth (freq bonus 16) The monster species that spawned more often: cursed turret (freq bonus 18) The monster species that spawned more often: many-eyed moss (freq bonus 14) The monster species that spawned more often: dream colony (freq bonus 27) The monster species that spawned more often: thick jackal (freq bonus 8) The monster species that spawned more often: sergeant (freq bonus 8) The monster species that spawned more often: irresistible mold (freq bonus 18) The monster species that spawned more often: theme fox (freq bonus 10) The monster species that spawned more often: vorpal jabberwock (freq bonus 7) The monster species that spawned more often: senser (freq bonus 16) The monster species that spawned more often: air giant (freq bonus 13) The monster species that spawned more often: weapon trove (freq bonus 14) The monster species that spawned more often: evasive camel (freq bonus 18) The monster species that spawned more often: taker growth (freq bonus 40) The monster species that spawned more often: dark lady (freq bonus 8) The monster species that never randomly spawned: lesser umber hulk The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: baby purple dragon The monster species that never randomly spawned: ring permamimic The monster species that never randomly spawned: necroskeleton The monster species that never randomly spawned: frigid mist The monster species that never randomly spawned: thrusting turret The monster species that never randomly spawned: fake patch The monster species that never randomly spawned: amok running yardie The monster species that never randomly spawned: energy lady The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 47) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 30) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 79) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 4) Next attribute increase check would have come at turn 274 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (599) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...