Heliokopis, neutral male gnomish Wizard ----- ....| |Fk@| |.{f| ---.- [Heliokopi the Evoker] St6 Dx10 Co9 In16 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 313 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 64% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59150 Monster spawn increase reached its maximum at turn 85002 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 556428 The monster class that cannot be genocided was mimic The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: young adult blood dragon (freq bonus 4) The monster species that spawned more often: Sandra's plateau boot (freq bonus 4) The monster species that spawned more often: black shuck (freq bonus 20) The monster species that spawned more often: wrap golem (freq bonus 3) The monster species that spawned more often: undead binder (freq bonus 8) The monster species that spawned more often: jubjub bat (freq bonus 10) The monster species that spawned more often: yawning trove (freq bonus 10) The monster species that spawned more often: Baendre (freq bonus 8) The monster species that spawned more often: snotling (freq bonus 3) The monster species that spawned more often: bright violet colony (freq bonus 16) The monster species that spawned more often: Sofia's leather pump (freq bonus 4) The monster species that spawned more often: rapha (freq bonus 10) The monster species that spawned more often: gnoll crack-junkie (freq bonus 14) The monster species that spawned more often: animated limb (freq bonus 8) The monster species that spawned more often: stalking sensei lichen (freq bonus 7) The monster species that spawned more often: Vilea's sister (freq bonus 18) The monster species that spawned more often: old corpse (freq bonus 3) The monster species that spawned more often: crystal golem (freq bonus 5) The monster species that spawned more often: iron draconian (freq bonus 8) The monster species that spawned more often: water hulk (freq bonus 8) The monster species that never randomly spawned: goblin raider The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: cadaver The monster species that never randomly spawned: clay-soldier The monster species that never randomly spawned: rabid coyote The monster species that never randomly spawned: rabid bull The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: fumbling monster The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: cave vulture The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 53) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 20) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 17) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 18) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 10) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Next attribute increase check would have come at turn 1094 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (560) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...