Heliokopis, neutral male gnomish Wizard ------------ |........... |......@[..| |.....f....| |..........| --+---+----- [Heliokopi the Evoker] St9 Dx11 Co15 In17 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 65% Ring drop chance was reduced to 72% Wand drop chance was reduced to 67% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19759 Monster spawn increase reached its maximum at turn 32675 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 971950 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: yukijorou (freq bonus 5) The monster species that spawned more often: plague poppy (freq bonus 8) The monster species that spawned more often: ghoul mage (freq bonus 8) The monster species that spawned more often: undead undertaker (freq bonus 4) The monster species that spawned more often: Jana's soft sneaker (freq bonus 11) The monster species that spawned more often: giant wolf tick (freq bonus 4) The monster species that spawned more often: slimy spore (freq bonus 5) The monster species that spawned more often: ancient pharao (freq bonus 4) The monster species that spawned more often: black dragon (freq bonus 4) The monster species that spawned more often: skeletal warrior (freq bonus 6) The monster species that spawned more often: lower ent (freq bonus 14) The monster species that spawned more often: old gray dragon (freq bonus 8) The monster species that spawned more often: pale spore (freq bonus 24) The monster species that spawned more often: undead flayer (freq bonus 28) The monster species that spawned more often: goblin wizard (freq bonus 8) The monster species that spawned more often: ghost beamer (freq bonus 7) The monster species that spawned more often: tosa-ken (freq bonus 28) The monster species that spawned more often: hug bug (freq bonus 12) The monster species that spawned more often: ultra statue (freq bonus 12) The monster species that spawned more often: snow impacter (freq bonus 9) The monster species that never randomly spawned: ultra demon The monster species that never randomly spawned: void growth The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: Elif's block-heeled combat boot The monster species that never randomly spawned: supreme orc warlord The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: hallucination monster The monster species that never randomly spawned: legged whale The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 36) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 15) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 16) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 38) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 58) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 16) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 9) Next attribute increase check would have come at turn 1120 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...