Heliokopis, neutral male gnomish Wizard ----- ..(| |$... |...| |.... |.f.| |@..| ----- [Heliokopi the Evoker] St8 Dx17 Co11 In22 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 70% chance Book drop chance was reduced to 94% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46590 Monster spawn increase reached its maximum at turn 67683 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 216300 The monster class that cannot be genocided was naga The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: petty gray wolf (freq bonus 10) The monster species that spawned more often: mean force patch (freq bonus 4) The monster species that spawned more often: vampire gnome (freq bonus 12) The monster species that spawned more often: boa constrictor (freq bonus 14) The monster species that spawned more often: inertia warp fungus (freq bonus 3) The monster species that spawned more often: sootball (freq bonus 8) The monster species that spawned more often: fallen angel (freq bonus 5) The monster species that spawned more often: plague bat (freq bonus 4) The monster species that spawned more often: lasher (freq bonus 4) The monster species that spawned more often: sludge turret (freq bonus 4) The monster species that spawned more often: dragonbreath nymph (freq bonus 10) The monster species that spawned more often: orange force fungus (freq bonus 10) The monster species that spawned more often: fools garden (freq bonus 5) The monster species that spawned more often: slimy growth (freq bonus 16) The monster species that spawned more often: stalking venom lichen (freq bonus 4) The monster species that spawned more often: trocopotaca (freq bonus 8) The monster species that spawned more often: spiker (freq bonus 5) The monster species that spawned more often: null stalk (freq bonus 3) The monster species that spawned more often: guardian of the mountains (freq bonus 7) The monster species that spawned more often: fake force fungus (freq bonus 4) The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: vampiric warp patch The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: mean growth The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: creeping ruby gems The monster species that never randomly spawned: sky drake The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 31) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 29) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 20) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 18) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 69) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 4) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 96) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...