Heliokopis, neutral male gnomish Wizard ------- |f@...| |.....| |.....| |..$..+ ------- [Heliokopi the Evoker] St7 Dx10 Co14 In14 Wi7 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66075 Monster spawn increase reached its maximum at turn 103775 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3385130 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: antimagic warp patch (freq bonus 10) The monster species that spawned more often: wolverine (freq bonus 6) The monster species that spawned more often: apprentice shaman (freq bonus 4) The monster species that spawned more often: dictator of Iraq (freq bonus 8) The monster species that spawned more often: nessian pit fiend (freq bonus 5) The monster species that spawned more often: energy hound (freq bonus 48) The monster species that spawned more often: umbral hulk (freq bonus 6) The monster species that spawned more often: steel lord (freq bonus 10) The monster species that spawned more often: night naga (freq bonus 8) The monster species that spawned more often: manavoid turret (freq bonus 12) The monster species that spawned more often: grey centipede (freq bonus 4) The monster species that spawned more often: amorphous fish (freq bonus 8) The monster species that spawned more often: shimmering fungus (freq bonus 8) The monster species that spawned more often: unsteady trove (freq bonus 5) The monster species that spawned more often: ultimate mimic (freq bonus 16) The monster species that spawned more often: short-faced bear (freq bonus 8) The monster species that spawned more often: selenite soldier (freq bonus 3) The monster species that spawned more often: giant ant (freq bonus 5) The monster species that spawned more often: voracious force bee (freq bonus 3) The monster species that spawned more often: iron draconian (freq bonus 18) The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: metroid queen The monster species that never randomly spawned: evasive gnoll The monster species that never randomly spawned: pisaca ruler The monster species that never randomly spawned: alchemist The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: wind stalk The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: threshold stalk The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 15) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 26) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 32) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 38) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 18) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 2) Next attribute increase check would have come at turn 105 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...