Heliokopis, neutral male gnomish Wizard --.---- |.....| |.F.f.| |....@+ |.....| |.....| ---#--- [Heliokopi the Evoker] St9 Dx16 Co12 In14 Wi11 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 243 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73590 Monster spawn increase reached its maximum at turn 99110 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 421138 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xorn (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: shadow recluse (freq bonus 6) The monster species that spawned more often: lava turret (freq bonus 8) The monster species that spawned more often: poison grue (freq bonus 8) The monster species that spawned more often: giant green locust (freq bonus 12) The monster species that spawned more often: Thorwald (freq bonus 8) The monster species that spawned more often: wartortle (freq bonus 10) The monster species that spawned more often: dull fungus (freq bonus 8) The monster species that spawned more often: gamma metroid (freq bonus 6) The monster species that spawned more often: tuna (freq bonus 10) The monster species that spawned more often: howling spirit (freq bonus 14) The monster species that spawned more often: siege ogre (freq bonus 8) The monster species that spawned more often: atomic soldier (freq bonus 18) The monster species that spawned more often: suicide king (freq bonus 6) The monster species that spawned more often: expensive secret car (freq bonus 5) The monster species that spawned more often: tomb viper (freq bonus 5) The monster species that spawned more often: dark light (freq bonus 4) The monster species that spawned more often: bright white force patch (freq bonus 7) The monster species that spawned more often: antimatter vampire (freq bonus 8) The monster species that spawned more often: queen B (freq bonus 24) The monster species that spawned more often: Father Dagon (freq bonus 8) The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: dull growth The monster species that never randomly spawned: wainrider The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: giant stone troll The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: poison mage The monster species that never randomly spawned: pale shambler The monster species that never randomly spawned: putrefier The monster species that never randomly spawned: demimondaine The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 2) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 18) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 58) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 4) Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (353) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...