Heliokopis, neutral male gnomish Wizard ---------- |........| |........| |......@.| ........f| |........| ---.------ [Heliokopi the Evoker] St7 Dx10 Co15 In8 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 116 Ring drop chance was reduced to 90% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28477 Monster spawn increase reached its maximum at turn 54864 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 675348 The monster class that cannot be genocided was piercer The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: kobold alchemist (freq bonus 3) The monster species that spawned more often: evasive enclave officer (freq bonus 7) The monster species that spawned more often: clear ooze (freq bonus 20) The monster species that spawned more often: azure patch (freq bonus 4) The monster species that spawned more often: purple crocodile (freq bonus 5) The monster species that spawned more often: large phasing permamimic (freq bonus 3) The monster species that spawned more often: ?Y;a 'N A&Uc (freq bonus 5) The monster species that spawned more often: fire vampire (freq bonus 14) The monster species that spawned more often: copper mushroom patch (freq bonus 6) The monster species that spawned more often: shimmering colony (freq bonus 14) The monster species that spawned more often: ferrous fungus (freq bonus 15) The monster species that spawned more often: Ludwig (freq bonus 10) The monster species that spawned more often: orange patch (freq bonus 3) The monster species that spawned more often: glib vortex (freq bonus 18) The monster species that spawned more often: hungry stalk (freq bonus 10) The monster species that spawned more often: evasive sniper (freq bonus 6) The monster species that spawned more often: Sith, the Cat (freq bonus 24) The monster species that spawned more often: blue lizard (freq bonus 6) The monster species that spawned more often: stygian fury (freq bonus 3) The monster species that spawned more often: ego-troll mummy (freq bonus 5) The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: slut with syphilis The monster species that never randomly spawned: haunted ghost The monster species that never randomly spawned: elven turret The monster species that never randomly spawned: Kastortransport The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: bastard of the forest The monster species that never randomly spawned: psychic warp fungus The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 15) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 12) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 1) Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...