Heliokopis, neutral male gnomish Wizard -------------- +............. |............| |............| |.....f......| ......@......| -------------- [Heliokopi the Evoker] St7 Dx14 Co7 In17 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 79% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 152745 Monster spawn increase reached its maximum at turn 186959 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 324120 The monster class that cannot be genocided was zombie The monster class that was spawned more often: rodent (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: Shiere (freq bonus 10) The monster species that spawned more often: grass lizard (freq bonus 10) The monster species that spawned more often: assassin bug (freq bonus 8) The monster species that spawned more often: spore warp fungus (freq bonus 4) The monster species that spawned more often: giant spider (freq bonus 6) The monster species that spawned more often: big dog (freq bonus 4) The monster species that spawned more often: Raini (freq bonus 3) The monster species that spawned more often: elven vampire (freq bonus 6) The monster species that spawned more often: animated silver statue (freq bonus 5) The monster species that spawned more often: ice animal (freq bonus 4) The monster species that spawned more often: purple fungus (freq bonus 8) The monster species that spawned more often: crypt lich (freq bonus 8) The monster species that spawned more often: ±«ðBð} jR†Ðîý) (freq bonus 4) The monster species that spawned more often: radiant warp patch (freq bonus 6) The monster species that spawned more often: giant spellbook trove (freq bonus 5) The monster species that spawned more often: multi-hued force patch (freq bonus 6) The monster species that spawned more often: blister mold (freq bonus 8) The monster species that spawned more often: sparkling spore (freq bonus 6) The monster species that spawned more often: airi (freq bonus 24) The monster species that spawned more often: null spore (freq bonus 10) The monster species that never randomly spawned: baptist The monster species that never randomly spawned: giant grey scorpion The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: ferrous fungus The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: concorde 6 The monster species that never randomly spawned: frogman The monster species that never randomly spawned: Arabella's soft sneaker The monster species that never randomly spawned: cyan warp patch The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 5) Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (104) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...