Heliokopis, neutral male gnomish Wizard ------ --- ----- |..... ..d....| |.......`d.....| |........f.....| ..........@....| |..............- ---------#------ [Heliokopi the Evoker] St10 Dx12 Co16 In19 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 98% chance Book drop chance was reduced to 83% Scroll drop chance was reduced to 77% Wand drop chance was reduced to 88% Potion drop chance was reduced to 92% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30670 Monster spawn increase reached its maximum at turn 69090 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 871563 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: speed photon (freq bonus 3) The monster species that spawned more often: charcoal spore (freq bonus 4) The monster species that spawned more often: thick master lich (freq bonus 2) The monster species that spawned more often: elemental particle (freq bonus 4) The monster species that spawned more often: lava wall (freq bonus 4) The monster species that spawned more often: Markus (freq bonus 2) The monster species that spawned more often: epidote mushroom (freq bonus 6) The monster species that spawned more often: undead ant (freq bonus 10) The monster species that spawned more often: blast spore (freq bonus 16) The monster species that spawned more often: angry watch lieutenant (freq bonus 16) The monster species that spawned more often: deceiving spore (freq bonus 8) The monster species that spawned more often: black ooze (freq bonus 4) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 6) The monster species that spawned more often: giant sapphire frog (freq bonus 5) The monster species that spawned more often: five of hearts (freq bonus 3) The monster species that spawned more often: real smoke hound (freq bonus 8) The monster species that spawned more often: sulfur mushroom (freq bonus 6) The monster species that spawned more often: porter gray ooze (freq bonus 4) The monster species that spawned more often: shadow gazer (freq bonus 4) The monster species that spawned more often: rocket mine (freq bonus 12) The monster species that never randomly spawned: trapper cart The monster species that never randomly spawned: porter rock kobold The monster species that never randomly spawned: picture kobold The monster species that never randomly spawned: freezer permamimic The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: black warp fungus The monster species that never randomly spawned: adventurer stalk The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: Sophia The monster species that never randomly spawned: bright violet mold The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 12) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 197) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 64) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 24) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 27) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 3) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 11) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 19) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...