Heliokopis, neutral male gnomish Wizard ----------- - -...........| |....@f.....| ....xx......| |.......`...| ------------- [Heliokopi the Evoker] St6 Dx11 Co7 In11 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 101 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 86% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24571 Monster spawn increase reached its maximum at turn 56085 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 542997 The monster class that cannot be genocided was kobold The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: Alida (freq bonus 10) The monster species that spawned more often: petty termite (freq bonus 3) The monster species that spawned more often: Uno (freq bonus 4) The monster species that spawned more often: swordsman (freq bonus 2) The monster species that spawned more often: song book mimic (freq bonus 3) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 4) The monster species that spawned more often: time golem (freq bonus 4) The monster species that spawned more often: stone mold (freq bonus 7) The monster species that spawned more often: General Zaroff (freq bonus 5) The monster species that spawned more often: thorn brute (freq bonus 4) The monster species that spawned more often: burning permamimic (freq bonus 4) The monster species that spawned more often: shadow gazer (freq bonus 4) The monster species that spawned more often: splash hound (freq bonus 12) The monster species that spawned more often: giant badger (freq bonus 16) The monster species that spawned more often: big boo (freq bonus 4) The monster species that spawned more often: pit lich (freq bonus 3) The monster species that spawned more often: thighs (freq bonus 8) The monster species that spawned more often: red condor (freq bonus 8) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 18) The monster species that spawned more often: great wyrm of the nexus (freq bonus 4) The monster species that never randomly spawned: really dangerous stalk The monster species that never randomly spawned: water turret The monster species that never randomly spawned: Uniform Kchief The monster species that never randomly spawned: plague elemental The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: Mongai Sakurada The monster species that never randomly spawned: rainbow unicorn The monster species that never randomly spawned: ixitxachitl priest The monster species that never randomly spawned: radioactive jelly The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 69) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 20) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 19) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 53) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 4) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 3) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 8) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...