Heliokopis, neutral male gnomish Wizard --.-.-- ---.$...| .......f| |......@| |.......| |.......| --------- [Heliokopi the Evoker] St5 Dx13 Co7 In11 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls h - an uncursed scroll of blank paper {1} i - a blessed scroll of identify {1} j - an uncursed scroll of charging {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of force bolt (0:5) {1} l - a blessed spellbook of resist sleep (0:2) {1} m - a blessed spellbook of light (0:5) {1} n - a blessed spellbook of cure blindness (0:2) {1} Potions f - a blessed potion of invulnerability {1} g - 2 uncursed potions of water {2} Rings d - an uncursed ring of conflict {1} e - an uncursed +5 ring of increase accuracy {1} Wands c - an uncursed wand of identify (0:2) {1} Tools o - an uncursed magic marker (0:12) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 27% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16215 Monster spawn increase reached its maximum at turn 38945 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13043300 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: imp or minor demon The monster class that was spawned more often: worm (freq bonus 8) The monster species that spawned more often: speedy mountain nymph (freq bonus 48) The monster species that spawned more often: divine summoner (freq bonus 22) The monster species that spawned more often: thematic astral elemental (freq bonus 22) The monster species that spawned more often: rumbler (freq bonus 11) The monster species that spawned more often: disenchantment hound (freq bonus 10) The monster species that spawned more often: cursing point (freq bonus 11) The monster species that spawned more often: colorless colony (freq bonus 9) The monster species that spawned more often: crobat (freq bonus 20) The monster species that spawned more often: elemental particle (freq bonus 22) The monster species that spawned more often: Inspector Kommissioner (freq bonus 12) The monster species that spawned more often: Telpan (freq bonus 40) The monster species that spawned more often: powerful idiot (freq bonus 20) The monster species that spawned more often: slimy patch (freq bonus 9) The monster species that spawned more often: adult draken (freq bonus 20) The monster species that spawned more often: acid sphere (freq bonus 17) The monster species that spawned more often: hru (freq bonus 20) The monster species that spawned more often: translucent stalk (freq bonus 9) The monster species that spawned more often: blink spider (freq bonus 9) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 12) The monster species that spawned more often: nightly force fungus (freq bonus 18) The monster species that never randomly spawned: alloy golem The monster species that never randomly spawned: ethereal drake The monster species that never randomly spawned: Emmelie The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: large blue snake The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: petty Uruk-hai The monster species that never randomly spawned: master mystic The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 70) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 47) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 182) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 15) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 72) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 12) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 2) Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...