Heliokopis, neutral male gnomish Wizard -+-.-|- .$..@.| |.....| |.....| |.....| |.....| |.....| ------- [Heliokopi the Evoker] St5 Dx13 Co12 In18 Wi8 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 654 Potion identification only worked 3 times out of 21 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 108420 Monster spawn increase reached its maximum at turn 119625 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 952904 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: angelic being (freq bonus 6) The monster species that spawned more often: fragment grue (freq bonus 10) The monster species that spawned more often: black force fungus (freq bonus 24) The monster species that spawned more often: torchblaze (freq bonus 16) The monster species that spawned more often: small kappa (freq bonus 9) The monster species that spawned more often: greater hell spawn (freq bonus 14) The monster species that spawned more often: ޿ (freq bonus 20) The monster species that spawned more often: luxury yacht (freq bonus 10) The monster species that spawned more often: Officer Katcher (freq bonus 14) The monster species that spawned more often: Vera's servant (freq bonus 7) The monster species that spawned more often: Kop Sergeant (freq bonus 20) The monster species that spawned more often: scarlet mold (freq bonus 8) The monster species that spawned more often: blister colony (freq bonus 8) The monster species that spawned more often: black penetrator (freq bonus 8) The monster species that spawned more often: colorless force patch (freq bonus 8) The monster species that spawned more often: cursed force fungus (freq bonus 21) The monster species that spawned more often: shadow wyrm (freq bonus 20) The monster species that spawned more often: mortai (freq bonus 20) The monster species that spawned more often: dretch (freq bonus 16) The monster species that spawned more often: nasty chasme (freq bonus 14) The monster species that spawned more often: zombified ape (freq bonus 9) The monster species that never randomly spawned: green prostitute The monster species that never randomly spawned: venom warp fungus The monster species that never randomly spawned: stygian hag The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: bramble patch The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: bag money The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 16) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 18) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 2) Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (108) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...