Heliokopis, neutral male gnomish Wizard ------ |..$r| |..+.. |..@.| ---f-- [Heliokopi the Evoker] St7 Dx9 Co12 In23 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 67% Ring drop chance was reduced to 85% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 97% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17147 Monster spawn increase reached its maximum at turn 51708 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1780620 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: timekeeper (freq bonus 7) The monster species that spawned more often: black slayer (freq bonus 12) The monster species that spawned more often: unreal growth (freq bonus 5) The monster species that spawned more often: pack rabbit (freq bonus 7) The monster species that spawned more often: machievallian moss (freq bonus 7) The monster species that spawned more often: six of spades (freq bonus 18) The monster species that spawned more often: nine-headed hydra (freq bonus 6) The monster species that spawned more often: hard hitting dude (freq bonus 10) The monster species that spawned more often: death impacter (freq bonus 8) The monster species that spawned more often: Rat-Egoman (freq bonus 10) The monster species that spawned more often: bearded devil (freq bonus 6) The monster species that spawned more often: stalking coyote (freq bonus 16) The monster species that spawned more often: drug dealer (freq bonus 12) The monster species that spawned more often: giant speckled tree frog (freq bonus 5) The monster species that spawned more often: bone archer (freq bonus 7) The monster species that spawned more often: wind stalk (freq bonus 6) The monster species that spawned more often: Woodland-elf rogue (freq bonus 12) The monster species that spawned more often: translucent jelly (freq bonus 26) The monster species that spawned more often: cat mummy (freq bonus 10) The monster species that spawned more often: mylings (freq bonus 24) The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: naga nymph The monster species that never randomly spawned: tasloi sorcerer The monster species that never randomly spawned: frogman leader The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: cursing eye The monster species that never randomly spawned: hippie guy The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: blink patch The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 31) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 34) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 33) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 5) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 6) Next attribute increase check would have come at turn 245 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...