Heliokopis, neutral male gnomish Wizard --------------- ..............| |............f| ............@.| |.............| d ......./......| |......`....... ## -------.------- [Heliokopi the Evoker] St8 Dx12 Co20 In17 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 313 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 190 Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 92% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65372 Monster spawn increase reached its maximum at turn 91415 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 230866 The monster class that cannot be genocided was trove The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: dream force fungus (freq bonus 5) The monster species that spawned more often: shadow creature of Fiona (freq bonus 3) The monster species that spawned more often: energy patch (freq bonus 8) The monster species that spawned more often: Chaos (freq bonus 5) The monster species that spawned more often: Rubinho (freq bonus 5) The monster species that spawned more often: stunwall (freq bonus 8) The monster species that spawned more often: assassin (freq bonus 8) The monster species that spawned more often: spike mold (freq bonus 8) The monster species that spawned more often: soaring eel (freq bonus 28) The monster species that spawned more often: gecko mummy (freq bonus 8) The monster species that spawned more often: elven priest (freq bonus 6) The monster species that spawned more often: nexus eye (freq bonus 5) The monster species that spawned more often: sparkling mushroom (freq bonus 8) The monster species that spawned more often: The Eastern Vampire (freq bonus 28) The monster species that spawned more often: gengar (freq bonus 7) The monster species that spawned more often: pterodactyl (freq bonus 10) The monster species that spawned more often: critically injured thief (freq bonus 4) The monster species that spawned more often: feature (freq bonus 8) The monster species that spawned more often: draugr zombie (freq bonus 4) The monster species that spawned more often: raging ogre (freq bonus 10) The monster species that never randomly spawned: siena force patch The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: black Angel The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: lower suzuki-dogezaemon The monster species that never randomly spawned: Rejda The monster species that never randomly spawned: octarine force fungus The monster species that never randomly spawned: memory moss The monster species that never randomly spawned: undead doll mistress The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 34) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 14) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 18) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 3) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (562) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...