Heliokopis, neutral male gnomish Wizard ----------- |....f....+ +....@....| ----------- [Heliokopi the Evoker] St8 Dx14 Co15 In11 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of warding {1} j - 2 uncursed scrolls of teleportation {2} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks k - a blessed spellbook of force bolt (0:3) {1} l - a blessed spellbook of resist poison (2:2) {1} m - a blessed spellbook of light (0:1) {1} n - a blessed spellbook of slow monster (0:1) {1} Potions f - an uncursed potion of monster detection {1} g - an uncursed potion of see invisible {1} h - an uncursed potion of gain ability {1} Rings d - an uncursed +1 ring of gain dexterity {1} e - an uncursed ring of hunger {1} Wands c - an uncursed wand of slow monster (2:2) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15660 Monster spawn increase reached its maximum at turn 97748 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 766080 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: siege tower (freq bonus 8) The monster species that spawned more often: shadow beast (freq bonus 18) The monster species that spawned more often: netherworld troll (freq bonus 6) The monster species that spawned more often: metallic red centipede (freq bonus 20) The monster species that spawned more often: murderer (freq bonus 10) The monster species that spawned more often: mean robber (freq bonus 2) The monster species that spawned more often: alhoon (freq bonus 4) The monster species that spawned more often: animated sexy leather pump (freq bonus 8) The monster species that spawned more often: hungry dead (freq bonus 20) The monster species that spawned more often: nebulous ogre (freq bonus 3) The monster species that spawned more often: rapha (freq bonus 3) The monster species that spawned more often: maia fighter (freq bonus 6) The monster species that spawned more often: firework cart (freq bonus 5) The monster species that spawned more often: spitting beetle (freq bonus 4) The monster species that spawned more often: large giant (freq bonus 2) The monster species that spawned more often: bad boys (freq bonus 5) The monster species that spawned more often: bulette (freq bonus 3) The monster species that spawned more often: amorphous force patch (freq bonus 5) The monster species that spawned more often: brown jelly (freq bonus 8) The monster species that spawned more often: gravity turret (freq bonus 6) The monster species that never randomly spawned: master blaster The monster species that never randomly spawned: corpse fiend The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: miner The monster species that never randomly spawned: legion devil soldier The monster species that never randomly spawned: Detective Sergeant The monster species that never randomly spawned: darkness thief The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: dark shoggoth The monster species that never randomly spawned: large permamimic The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 30) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 93) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 9) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 11) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 9) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 8) Next attribute increase check would have come at turn 2326 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (362) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...