Heliokopis, neutral male gnomish Wizard ------------ |..........| +..........| |.......f..| |........@.| | --$---- [Heliokopi the Evoker] St10 Dx7 Co12 In14 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 81% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 68% Concealing monsters were spawned underneath items 46% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44620 Monster spawn increase reached its maximum at turn 88169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 831446 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: corpse archer (freq bonus 4) The monster species that spawned more often: Rendtbar (freq bonus 4) The monster species that spawned more often: pink mushroom (freq bonus 4) The monster species that spawned more often: Rocket Science PhD (freq bonus 30) The monster species that spawned more often: null stalk (freq bonus 14) The monster species that spawned more often: ray bear (freq bonus 12) The monster species that spawned more often: Emperor Nero (freq bonus 6) The monster species that spawned more often: acid mimic (freq bonus 6) The monster species that spawned more often: ballistic turret (freq bonus 35) The monster species that spawned more often: Jens (freq bonus 8) The monster species that spawned more often: mind force patch (freq bonus 8) The monster species that spawned more often: spike patch (freq bonus 10) The monster species that spawned more often: Sophia (freq bonus 10) The monster species that spawned more often: lavender force patch (freq bonus 8) The monster species that spawned more often: iceman (freq bonus 3) The monster species that spawned more often: drolem (freq bonus 8) The monster species that spawned more often: minotaur (freq bonus 12) The monster species that spawned more often: shaped fungus (freq bonus 8) The monster species that spawned more often: scarlet mushroom (freq bonus 8) The monster species that spawned more often: canine badger (freq bonus 12) The monster species that never randomly spawned: eight of clubs The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: scurrier The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: Tinanya The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: yellow sentai The monster species that never randomly spawned: sepia spore The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 49) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 199) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 19) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 10) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 4) Next attribute increase check would have come at turn 492 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...