Heliokopis, neutral male gnomish Wizard --- ---.$--- |....f.+ |.....@| |......| ---..--- --- [Heliokopi the Evoker] St6 Dx12 Co17 In16 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 276 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 31 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 95% Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21800 Monster spawn increase reached its maximum at turn 61140 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 580140 The monster class that cannot be genocided was vampire The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: phase warp patch (freq bonus 8) The monster species that spawned more often: warthog (freq bonus 4) The monster species that spawned more often: athena guardian (freq bonus 4) The monster species that spawned more often: indigo warp patch (freq bonus 6) The monster species that spawned more often: white mold (freq bonus 6) The monster species that spawned more often: ego-troll mummy (freq bonus 13) The monster species that spawned more often: ruby growth (freq bonus 12) The monster species that spawned more often: amorphous stalk (freq bonus 16) The monster species that spawned more often: rolling eye (freq bonus 9) The monster species that spawned more often: poison creeper (freq bonus 6) The monster species that spawned more often: white worm mass (freq bonus 4) The monster species that spawned more often: old psychic dragon (freq bonus 5) The monster species that spawned more often: sparkling spore (freq bonus 10) The monster species that spawned more often: marten (freq bonus 7) The monster species that spawned more often: dark sage (freq bonus 6) The monster species that spawned more often: evasive sniper (freq bonus 22) The monster species that spawned more often: Rejda (freq bonus 6) The monster species that spawned more often: hell buzzard (freq bonus 78) The monster species that spawned more often: Melkor (freq bonus 8) The monster species that spawned more often: holy slayer (freq bonus 5) The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: time vortex The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: moose The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: ant sergeant The monster species that never randomly spawned: crunchy growth The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 18) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 103) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 4) Next attribute increase check would have come at turn 453 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...