Heliokopis, neutral male gnomish Wizard --------+--------------- |......................| |......................| |.......@f.............| ---------------+-------- [Heliokopi the Evoker] St8 Dx9 Co13 In13 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 78% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38625 Monster spawn increase reached its maximum at turn 99125 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 704875 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: centaur sage (freq bonus 4) The monster species that spawned more often: Olog-hai cleric (freq bonus 4) The monster species that spawned more often: great red wyrm (freq bonus 5) The monster species that spawned more often: random horror (freq bonus 12) The monster species that spawned more often: scruffy little dog (freq bonus 8) The monster species that spawned more often: trollor (freq bonus 8) The monster species that spawned more often: ice mushroom (freq bonus 6) The monster species that spawned more often: battlehorse (freq bonus 3) The monster species that spawned more often: Kop Kriminologist (freq bonus 10) The monster species that spawned more often: barbie (freq bonus 4) The monster species that spawned more often: lion man (freq bonus 6) The monster species that spawned more often: raging blaze (freq bonus 3) The monster species that spawned more often: door mimic (freq bonus 6) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 9) The monster species that spawned more often: burner (freq bonus 28) The monster species that spawned more often: intrusion preventative automaton (freq bonus 4) The monster species that spawned more often: high orc captain (freq bonus 2) The monster species that spawned more often: Shaqtari (freq bonus 6) The monster species that spawned more often: tomb creeper (freq bonus 5) The monster species that spawned more often: big gem trove (freq bonus 5) The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: magpie The monster species that never randomly spawned: adult mercurial dragon The monster species that never randomly spawned: gazer The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: Anja's sneaker The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 230) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 46) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 13) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...