Heliokopis, neutral male gnomish Wizard -------------- |.......?..... |........f@..| |............| |............+ --------.----- [Heliokopi the Evoker] St5 Dx16 Co12 In16 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 37 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17172 Monster spawn increase reached its maximum at turn 30859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1377425 The monster class that cannot be genocided was nemese The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: yaksas (freq bonus 12) The monster species that spawned more often: female girl (freq bonus 14) The monster species that spawned more often: greater earth elemental (freq bonus 5) The monster species that spawned more often: injured potato (freq bonus 12) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 6) The monster species that spawned more often: race X (freq bonus 7) The monster species that spawned more often: cheater (freq bonus 6) The monster species that spawned more often: Cray (freq bonus 3) The monster species that spawned more often: noisy lich (freq bonus 12) The monster species that spawned more often: human (freq bonus 16) The monster species that spawned more often: porter fire elemental (freq bonus 8) The monster species that spawned more often: Antimatter Katcher (freq bonus 8) The monster species that spawned more often: toxic patch (freq bonus 5) The monster species that spawned more often: flying smasher (freq bonus 4) The monster species that spawned more often: anti-intrinsic vortex (freq bonus 12) The monster species that spawned more often: carver shaman (freq bonus 7) The monster species that spawned more often: corruption vortex (freq bonus 6) The monster species that spawned more often: razorvine (freq bonus 16) The monster species that spawned more often: amorphous fish (freq bonus 6) The monster species that spawned more often: dzoo-noo-qua (freq bonus 12) The monster species that never randomly spawned: noxious fungus The monster species that never randomly spawned: measure-arranged potato The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: drunk The monster species that never randomly spawned: anthrazite sentai The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: shatterwater vortex The monster species that never randomly spawned: oriental vampire The monster species that never randomly spawned: invisible stalk The monster species that never randomly spawned: siege kobold The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 32) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 33) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 69) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 3) Next attribute increase check would have come at turn 615 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...