Heliokopis, neutral male gnomish Wizard --------- .....{... |...f...| +..@....| |.......| --------- [Heliokopi the Evoker] St6 Dx13 Co9 In13 Wi5 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 95% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 61% Monster death drops spawned with only 43% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34830 Monster spawn increase reached its maximum at turn 63765 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 310822 The monster class that cannot be genocided was kobold The monster class that was spawned more often: jabberwock (freq bonus 5) The monster species that spawned more often: Daughter Lilith (freq bonus 16) The monster species that spawned more often: cyan spore (freq bonus 7) The monster species that spawned more often: horned demon (freq bonus 8) The monster species that spawned more often: phase stalk (freq bonus 22) The monster species that spawned more often: braad spider (freq bonus 16) The monster species that spawned more often: water watcher (freq bonus 12) The monster species that spawned more often: ninja master (freq bonus 6) The monster species that spawned more often: Bettina (freq bonus 18) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 12) The monster species that spawned more often: ring trove (freq bonus 18) The monster species that spawned more often: weremimic (freq bonus 14) The monster species that spawned more often: blue spore (freq bonus 56) The monster species that spawned more often: undead force fungus (freq bonus 18) The monster species that spawned more often: pisaca ruler (freq bonus 8) The monster species that spawned more often: kraken (freq bonus 14) The monster species that spawned more often: dark force patch (freq bonus 16) The monster species that spawned more often: fire bug (freq bonus 72) The monster species that spawned more often: mobgoblin (freq bonus 8) The monster species that spawned more often: eastern rainbowfly (freq bonus 24) The monster species that spawned more often: maru mochi (freq bonus 7) The monster species that never randomly spawned: weezing The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: psychlich The monster species that never randomly spawned: rotted jelly The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: veela The monster species that never randomly spawned: plague bug The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 42) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 10) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 87) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 8) Next attribute increase check would have come at turn 1399 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (391) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...