Heliokopis, neutral male gnomish Wizard ------ |....| ------....------ |........@...=.| ..........f....| ------....X----- |....| -.-+-- [Heliokopi the Evoker] St4 Dx9 Co10 In17 Wi3 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 77% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16657 Monster spawn increase reached its maximum at turn 57477 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 286902 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: wind bowman (freq bonus 12) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that spawned more often: bright violet growth (freq bonus 3) The monster species that spawned more often: hydra centaur (freq bonus 16) The monster species that spawned more often: thick jellyfish (freq bonus 6) The monster species that spawned more often: council member (freq bonus 18) The monster species that spawned more often: parrot chick (freq bonus 5) The monster species that spawned more often: Yasaman (freq bonus 10) The monster species that spawned more often: Laura (freq bonus 12) The monster species that spawned more often: ruby stalk (freq bonus 14) The monster species that spawned more often: huge grey bat (freq bonus 8) The monster species that spawned more often: deep draconian (freq bonus 18) The monster species that spawned more often: blaster turret (freq bonus 3) The monster species that spawned more often: marysue turret (freq bonus 3) The monster species that spawned more often: blue-red mold (freq bonus 2) The monster species that spawned more often: moved shaman (freq bonus 16) The monster species that spawned more often: nice old lady (freq bonus 3) The monster species that spawned more often: time stalk (freq bonus 8) The monster species that spawned more often: sharpshooter (freq bonus 5) The monster species that spawned more often: warty mushroom (freq bonus 8) The monster species that never randomly spawned: gore bearer The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: petrified turret The monster species that never randomly spawned: turtle tree The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: mana warp patch The monster species that never randomly spawned: electro trove The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 21) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 49) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 17) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 55) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 66) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 6) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...