Heliokopis, neutral male gnomish Wizard ------- |.f..`. |..@..| |.....| -----.- [Heliokopi the Evoker] St6 Dx7 Co9 In17 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 94% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 61% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21397 Monster spawn increase reached its maximum at turn 39089 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 427516 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: mimic hivemind (freq bonus 6) The monster species that spawned more often: dark shaman (freq bonus 12) The monster species that spawned more often: young adult golden dragon (freq bonus 4) The monster species that spawned more often: altmer (freq bonus 7) The monster species that spawned more often: garbage houses (freq bonus 3) The monster species that spawned more often: octarine grue (freq bonus 8) The monster species that spawned more often: weapon cube (freq bonus 12) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 3) The monster species that spawned more often: wood elf shaman (freq bonus 5) The monster species that spawned more often: rodent of unusual size (freq bonus 10) The monster species that spawned more often: porter pyrolisk (freq bonus 12) The monster species that spawned more often: religious potato (freq bonus 6) The monster species that spawned more often: ambush thief (freq bonus 32) The monster species that spawned more often: demon cheater (freq bonus 2) The monster species that spawned more often: seven of diamonds (freq bonus 3) The monster species that spawned more often: red sentai (freq bonus 2) The monster species that spawned more often: blue force fungus (freq bonus 4) The monster species that spawned more often: Uniform Sergeant (freq bonus 6) The monster species that spawned more often: rock piercer (freq bonus 2) The monster species that spawned more often: petty brute (freq bonus 3) The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: swarming sneak thief The monster species that never randomly spawned: plasma force fungus The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: deep troll The monster species that never randomly spawned: deep sea thieving fish The monster species that never randomly spawned: flying lemure The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 42) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 8) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 2) Next attribute increase check would have come at turn 734 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...