Heliokopis, neutral male gnomish Wizard ------ .....| |....| |....| |.@f.| |....| ------ [Heliokopi the Evoker] St6 Dx18 Co13 In16 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 50 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 54% Ring drop chance was reduced to 70% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38180 Monster spawn increase reached its maximum at turn 52478 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1055832 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: angelic being The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: soul hole (freq bonus 6) The monster species that spawned more often: revenant (freq bonus 7) The monster species that spawned more often: phaser stalk (freq bonus 16) The monster species that spawned more often: bright blue jelly (freq bonus 5) The monster species that spawned more often: soft mold (freq bonus 10) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 7) The monster species that spawned more often: arphexad (freq bonus 7) The monster species that spawned more often: deeper one (freq bonus 12) The monster species that spawned more often: Katia (freq bonus 5) The monster species that spawned more often: pupil (freq bonus 5) The monster species that spawned more often: legs of the unknown god (freq bonus 12) The monster species that spawned more often: petty mountain nymph (freq bonus 6) The monster species that spawned more often: multi-hued jelly (freq bonus 22) The monster species that spawned more often: harmonic alien pod (freq bonus 7) The monster species that spawned more often: Baalphegor (freq bonus 8) The monster species that spawned more often: mummified cat (freq bonus 12) The monster species that spawned more often: colorful warp fungus (freq bonus 12) The monster species that spawned more often: high mold (freq bonus 8) The monster species that spawned more often: wig sheep (freq bonus 6) The monster species that spawned more often: pale patch (freq bonus 18) The monster species that never randomly spawned: red slime The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: unreal growth The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: lightning monster The monster species that never randomly spawned: thematic fire elemental The monster species that never randomly spawned: fire bird The monster species that never randomly spawned: soft woman The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 13) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 17) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 13) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 2) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 12) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...