Heliokopis, neutral male gnomish Wizard -------- ....@..| |..{.f.| |......| |......- -------- [Heliokopi the Evoker] St7 Dx10 Co7 In13 Wi3 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 393 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 57% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21283 Monster spawn increase reached its maximum at turn 50844 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 140694 The monster class that cannot be genocided was snake The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: porcupine (freq bonus 10) The monster species that spawned more often: ultimate destruction dino (freq bonus 8) The monster species that spawned more often: ÇáÀŒ†¤Â8Ô (freq bonus 14) The monster species that spawned more often: autoghost (freq bonus 4) The monster species that spawned more often: black colony (freq bonus 4) The monster species that spawned more often: adelie onsen penguin (freq bonus 5) The monster species that spawned more often: unmasked Vorlon (freq bonus 5) The monster species that spawned more often: clock forest archer (freq bonus 5) The monster species that spawned more often: young adult plain dragon (freq bonus 6) The monster species that spawned more often: frost monster (freq bonus 5) The monster species that spawned more often: eldritch growth (freq bonus 6) The monster species that spawned more often: fake patch (freq bonus 11) The monster species that spawned more often: dark elven druid (freq bonus 20) The monster species that spawned more often: chaos shapechanger (freq bonus 22) The monster species that spawned more often: riverside naga (freq bonus 6) The monster species that spawned more often: thunderbolt bug (freq bonus 6) The monster species that spawned more often: dretch (freq bonus 20) The monster species that spawned more often: honey bee (freq bonus 10) The monster species that spawned more often: cockatrice (freq bonus 5) The monster species that spawned more often: inertia warp patch (freq bonus 16) The monster species that never randomly spawned: crack abuser The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: inadvertent troll The monster species that never randomly spawned: pink jelly The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: ranger The monster species that never randomly spawned: clockwork dwarf The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 22) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 12) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 44) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 46) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 4) Next attribute increase check would have come at turn 115 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...