Heliokopis, neutral male gnomish Wizard ------- +..f..| |..@..| |...$.| |.....| ---.--- [Heliokopi the Evoker] St8 Dx14 Co9 In20 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 94% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 35% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11526 Monster spawn increase reached its maximum at turn 82916 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 814900 The monster class that cannot be genocided was golem The monster class that was spawned more often: vampire (freq bonus 10) The monster species that spawned more often: dude who thinks he's cool (freq bonus 22) The monster species that spawned more often: mad rage jackal (freq bonus 12) The monster species that spawned more often: phase spider (freq bonus 13) The monster species that spawned more often: arcadian avenger (freq bonus 12) The monster species that spawned more often: rapha (freq bonus 15) The monster species that spawned more often: Miss Nicolas (freq bonus 11) The monster species that spawned more often: poisonous wimp (freq bonus 26) The monster species that spawned more often: centaur lord (freq bonus 13) The monster species that spawned more often: persian (freq bonus 11) The monster species that spawned more often: dwarf mummy (freq bonus 24) The monster species that spawned more often: green centipede (freq bonus 11) The monster species that spawned more often: Merle (freq bonus 24) The monster species that spawned more often: dilational black hole (freq bonus 19) The monster species that spawned more often: shambler (freq bonus 12) The monster species that spawned more often: journeyman light wall (freq bonus 13) The monster species that spawned more often: fake spore (freq bonus 48) The monster species that spawned more often: Ruea's noble sandal (freq bonus 68) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 11) The monster species that spawned more often: bewitched turret (freq bonus 15) The monster species that spawned more often: pesky brain eater (freq bonus 26) The monster species that never randomly spawned: Rebecca's hugging boot The monster species that never randomly spawned: senser The monster species that never randomly spawned: own smoke The monster species that never randomly spawned: flying Woodland-elf The monster species that never randomly spawned: idolan The monster species that never randomly spawned: giant blue mouse The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: tunnel terror The monster species that never randomly spawned: trapper cart The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 31) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 5) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 2) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 1059 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...