Heliokopis, neutral male gnomish Wizard ------ ---- |`.f.| -..... -/..@| | |..=.| |....| --.--- [Heliokopi the Evoker] St7 Dx10 Co12 In15 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 86% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26974 Monster spawn increase reached its maximum at turn 45877 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 197484 The monster class that cannot be genocided was lich The monster class that was spawned more often: snake (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: infantryman (freq bonus 2) The monster species that spawned more often: chest mimic (freq bonus 12) The monster species that spawned more often: housecat (freq bonus 14) The monster species that spawned more often: Nino (freq bonus 6) The monster species that spawned more often: mirror golem (freq bonus 9) The monster species that spawned more often: greater moloch (freq bonus 16) The monster species that spawned more often: buzzing nymph (freq bonus 8) The monster species that spawned more often: mirror warp patch (freq bonus 12) The monster species that spawned more often: petty killer tomato (freq bonus 5) The monster species that spawned more often: gravity chicken (freq bonus 4) The monster species that spawned more often: water stalk (freq bonus 6) The monster species that spawned more often: sizzle naga hatchling (freq bonus 5) The monster species that spawned more often: grimer (freq bonus 8) The monster species that spawned more often: red icky thing (freq bonus 3) The monster species that spawned more often: violet colony (freq bonus 10) The monster species that spawned more often: petro centipede (freq bonus 4) The monster species that spawned more often: hippie lady (freq bonus 5) The monster species that spawned more often: animated clay (freq bonus 14) The monster species that spawned more often: sentient mochi (freq bonus 16) The monster species that spawned more often: bone golem (freq bonus 2) The monster species that never randomly spawned: gigant anteater The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: voodoo fetish The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: silver mold The monster species that never randomly spawned: indigo force fungus The monster species that never randomly spawned: giant mantis The monster species that never randomly spawned: scarlet devil The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: keeper of secrets The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 27) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 17) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 4) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 6) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 2) Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...