Heliokopis, neutral male gnomish Wizard -.--.- |....| |....| |..... |....| |.f@.| ------ [Heliokopi the Evoker] St12 Dx18 Co17 In19 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 28% Wand drop chance was reduced to 98% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29668 Monster spawn increase reached its maximum at turn 47388 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 153244 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: chaffinch (freq bonus 2) The monster species that spawned more often: power trove (freq bonus 4) The monster species that spawned more often: picture kobold (freq bonus 3) The monster species that spawned more often: storm caster (freq bonus 4) The monster species that spawned more often: copper naga (freq bonus 4) The monster species that spawned more often: inedible slime mold (freq bonus 10) The monster species that spawned more often: radiant growth (freq bonus 84) The monster species that spawned more often: moldy spore (freq bonus 2) The monster species that spawned more often: copper naga (freq bonus 8) The monster species that spawned more often: octarine warp fungus (freq bonus 2) The monster species that spawned more often: jedi (freq bonus 3) The monster species that spawned more often: ant (freq bonus 8) The monster species that spawned more often: storm naga hatchling (freq bonus 8) The monster species that spawned more often: hungry dead potato (freq bonus 4) The monster species that spawned more often: eternal eye (freq bonus 4) The monster species that spawned more often: Pustulence (freq bonus 2) The monster species that spawned more often: cobalt draconian (freq bonus 6) The monster species that spawned more often: well-hidden drow (freq bonus 4) The monster species that spawned more often: curser (freq bonus 5) The monster species that spawned more often: Toshiyuki the dog (freq bonus 4) The monster species that never randomly spawned: moldy force fungus The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: lower hulk The monster species that never randomly spawned: copper golem The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: great lich The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: death sentry The monster class that more likely to generate with musable stuff: pile of coins The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 28) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 17) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (522) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...