Heliokopis, neutral male gnomish Wizard ------ ...Z.| -------......| +............. |............| +.f@.........| |............| -------------- [Heliokopi the Evoker] St7 Dx12 Co13 In23 Wi8 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 137 Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 77% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40250 Monster spawn increase reached its maximum at turn 79349 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 419958 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: Giulia (freq bonus 6) The monster species that spawned more often: energy witch (freq bonus 24) The monster species that spawned more often: Osayo Narakami (freq bonus 8) The monster species that spawned more often: hobbit wizard (freq bonus 12) The monster species that spawned more often: alchemist (freq bonus 8) The monster species that spawned more often: zombee (freq bonus 4) The monster species that spawned more often: spirit bear (freq bonus 8) The monster species that spawned more often: black warp patch (freq bonus 4) The monster species that spawned more often: frost golem (freq bonus 12) The monster species that spawned more often: gremffin (freq bonus 4) The monster species that spawned more often: river goblin (freq bonus 8) The monster species that spawned more often: soft colony (freq bonus 5) The monster species that spawned more often: red worm mass (freq bonus 4) The monster species that spawned more often: hellish lich (freq bonus 16) The monster species that spawned more often: troglodyte (freq bonus 10) The monster species that spawned more often: Gas Kop (freq bonus 12) The monster species that spawned more often: rainbow eye (freq bonus 6) The monster species that spawned more often: shadow recluse (freq bonus 8) The monster species that spawned more often: Purgatory Dude (freq bonus 22) The monster species that spawned more often: nine-headed hydra (freq bonus 4) The monster species that never randomly spawned: crimson force fungus The monster species that never randomly spawned: houndour The monster species that never randomly spawned: algroth The monster species that never randomly spawned: insectoid The monster species that never randomly spawned: aquatic ant The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: Elisabeth The monster species that never randomly spawned: grass giant The monster species that never randomly spawned: star-spawn of Cthulhu The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 97) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 12) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 63) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 61) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 3) Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...