Heliokopis, neutral male gnomish Wizard ----- |@... +.f.| -+--- [Heliokopi the Evoker] St8 Dx18 Co8 In22 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 55% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30716 Monster spawn increase reached its maximum at turn 64976 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 325696 The monster class that cannot be genocided was turret The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: furry jaguar (freq bonus 3) The monster species that spawned more often: argentum golem (freq bonus 6) The monster species that spawned more often: black numenorean (freq bonus 3) The monster species that spawned more often: infinite air elemental (freq bonus 10) The monster species that spawned more often: crap teacher (freq bonus 3) The monster species that spawned more often: anopheles fly (freq bonus 4) The monster species that spawned more often: clay-soldier (freq bonus 36) The monster species that spawned more often: Aballino (freq bonus 4) The monster species that spawned more often: colluded warp patch (freq bonus 16) The monster species that spawned more often: material shadow (freq bonus 5) The monster species that spawned more often: scarab (freq bonus 4) The monster species that spawned more often: porter tengu (freq bonus 3) The monster species that spawned more often: dark lady (freq bonus 4) The monster species that spawned more often: water elemental (freq bonus 20) The monster species that spawned more often: ball of radiance (freq bonus 8) The monster species that spawned more often: mechicken (freq bonus 12) The monster species that spawned more often: large centipede (freq bonus 8) The monster species that spawned more often: mad mage (freq bonus 8) The monster species that spawned more often: sexy hexy (freq bonus 4) The monster species that spawned more often: gold mimic (freq bonus 3) The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: fire wing The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: concrete sentai The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: white colony The monster species that never randomly spawned: water snake The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 19) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 20) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 9) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 89) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 4) Next attribute increase check would have come at turn 1556 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...