Heliokopis, neutral male gnomish Wizard - ------------ |............| |[........@f.| |............+ |............| |............| -------------- [Heliokopi the Evoker] St15 Dx11 Co14 In13 Wi16 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 89% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21008 Monster spawn increase reached its maximum at turn 58032 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1249528 The monster class that cannot be genocided was kobold The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: disenchanter warp fungus (freq bonus 2) The monster species that spawned more often: big armor trove (freq bonus 6) The monster species that spawned more often: martian service robot (freq bonus 4) The monster species that spawned more often: zombified dog (freq bonus 4) The monster species that spawned more often: green force patch (freq bonus 4) The monster species that spawned more often: petty stained jelly (freq bonus 4) The monster species that spawned more often: agate growth (freq bonus 4) The monster species that spawned more often: gruesome naga (freq bonus 2) The monster species that spawned more often: door permamimic (freq bonus 8) The monster species that spawned more often: titanothere (freq bonus 28) The monster species that spawned more often: cloth golem (freq bonus 3) The monster species that spawned more often: farao mummy (freq bonus 16) The monster species that spawned more often: turkey (freq bonus 3) The monster species that spawned more often: manticat (freq bonus 4) The monster species that spawned more often: irresistible force patch (freq bonus 8) The monster species that spawned more often: Baalphegor (freq bonus 4) The monster species that spawned more often: thorn force fungus (freq bonus 5) The monster species that spawned more often: Bundle Nadja (freq bonus 3) The monster species that spawned more often: Mandarina (freq bonus 6) The monster species that spawned more often: freemason prior (freq bonus 20) The monster species that never randomly spawned: haunter The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: t-a-n-k The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: demolitions expert The monster species that never randomly spawned: troll high priest The monster species that never randomly spawned: hole growth The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: harrowbark wandle The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 34) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 12) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 49) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 12) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 2) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 2) Next attribute increase check would have come at turn 1936 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - wizard lock 2 matter 0% 100% c - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...