Heliokopis, neutral male gnomish Wizard -- --- +...@f |....| |r... .$...| ------ [Heliokopi the Evoker] St7 Dx13 Co10 In19 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 80% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36626 Monster spawn increase reached its maximum at turn 69586 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1487538 The monster class that cannot be genocided was kobold The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: carrion bird (freq bonus 4) The monster species that spawned more often: Wilhelm (freq bonus 14) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 8) The monster species that spawned more often: bunyip (freq bonus 4) The monster species that spawned more often: immobile colony (freq bonus 8) The monster species that spawned more often: two-headed giant (freq bonus 6) The monster species that spawned more often: karmic colony (freq bonus 14) The monster species that spawned more often: health trove (freq bonus 8) The monster species that spawned more often: red dragon (freq bonus 10) The monster species that spawned more often: manticore (freq bonus 3) The monster species that spawned more often: vileplume (freq bonus 16) The monster species that spawned more often: golden force fungus (freq bonus 3) The monster species that spawned more often: ancient cyan dragon (freq bonus 8) The monster species that spawned more often: lurker above (freq bonus 10) The monster species that spawned more often: petty gray wolf (freq bonus 8) The monster species that spawned more often: flayed one (freq bonus 5) The monster species that spawned more often: daughter of Typhon (freq bonus 5) The monster species that spawned more often: blue snake (freq bonus 6) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 10) The monster species that spawned more often: steam vortex (freq bonus 16) The monster species that never randomly spawned: reaper spore The monster species that never randomly spawned: large rust monster The monster species that never randomly spawned: nether realm bat The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: eldritch patch The monster species that never randomly spawned: ice mimic The monster species that never randomly spawned: semi-novice mindcrafter The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: undead wandkeeper The monster species that never randomly spawned: muck cattle The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 172) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 48) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 18) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...