Heliokopis, neutral male gnomish Wizard ----- |...| |d..| .@..| |f..| ---+- [Heliokopi the Evoker] St4 Dx11 Co11 In17 Wi13 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 63 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 52% chance Ring drop chance was reduced to 93% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18421 Monster spawn increase reached its maximum at turn 52019 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 311304 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: anachronist (freq bonus 4) The monster species that spawned more often: undead fencer (freq bonus 3) The monster species that spawned more often: cavewoman (freq bonus 5) The monster species that spawned more often: green naga (freq bonus 5) The monster species that spawned more often: grey naga (freq bonus 8) The monster species that spawned more often: selenite butcher (freq bonus 24) The monster species that spawned more often: stone troll boss (freq bonus 11) The monster species that spawned more often: sludge force patch (freq bonus 48) The monster species that spawned more often: master of change (freq bonus 8) The monster species that spawned more often: drowned soul (freq bonus 5) The monster species that spawned more often: shambler (freq bonus 5) The monster species that spawned more often: colluded force patch (freq bonus 8) The monster species that spawned more often: lloigor (freq bonus 3) The monster species that spawned more often: destroyer (freq bonus 10) The monster species that spawned more often: beige growth (freq bonus 8) The monster species that spawned more often: colorless force fungus (freq bonus 12) The monster species that spawned more often: animated iron statue (freq bonus 20) The monster species that spawned more often: giant grey rat (freq bonus 8) The monster species that spawned more often: car thief (freq bonus 6) The monster species that spawned more often: clay spore (freq bonus 4) The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: gauth The monster species that never randomly spawned: death mage The monster species that never randomly spawned: shapeshifter The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: incinerator The monster species that never randomly spawned: Barbara The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: aligned priest mummy The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 18) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 50) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 515) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 38) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 12) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 18) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 13) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 37) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 12) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 26) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 1) Next attribute increase check would have come at turn 1020 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...