Heliokopis, neutral male gnomish Wizard - - -------- |(......{..| |..........| |.......f@.| ------------ [Heliokopi the Evoker] St5 Dx10 Co7 In13 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 85% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41235 Monster spawn increase reached its maximum at turn 67900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 930548 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: venomous potato (freq bonus 5) The monster species that spawned more often: blue-green patch (freq bonus 6) The monster species that spawned more often: giant teal toad (freq bonus 5) The monster species that spawned more often: inedible slime mold (freq bonus 6) The monster species that spawned more often: dragon girl (freq bonus 8) The monster species that spawned more often: crunchy colony (freq bonus 12) The monster species that spawned more often: deadly ogre (freq bonus 8) The monster species that spawned more often: petit permamimic (freq bonus 16) The monster species that spawned more often: braaaaains (freq bonus 8) The monster species that spawned more often: Rosy (freq bonus 5) The monster species that spawned more often: unmasked Vorlon (freq bonus 4) The monster species that spawned more often: beige warp fungus (freq bonus 6) The monster species that spawned more often: Amadeus (freq bonus 7) The monster species that spawned more often: auto-roller (freq bonus 9) The monster species that spawned more often: alchemist (freq bonus 18) The monster species that spawned more often: really dangerous warp fungus (freq bonus 4) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 40) The monster species that spawned more often: lava force fungus (freq bonus 8) The monster species that spawned more often: little boy (freq bonus 5) The monster species that spawned more often: shitzvah sephirah (freq bonus 10) The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: Iris's silver pump The monster species that never randomly spawned: acid blob The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: tree stalk The monster species that never randomly spawned: plasma hound The monster species that never randomly spawned: pustulent force fungus The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: migmatite horror The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 33) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 5) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 41) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 12) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 14) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 4) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (994) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...