Heliokopis, neutral male gnomish Wizard ---.-- |.... |....| |....| |..f@+ |$...| ------ [Heliokopi the Evoker] St8 Dx15 Co6 In17 Wi12 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 21 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Ring drop chance was reduced to 81% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19135 Monster spawn increase reached its maximum at turn 51002 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1025750 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: rock chunneler (freq bonus 10) The monster species that spawned more often: cave leaper (freq bonus 10) The monster species that spawned more often: blank warp patch (freq bonus 4) The monster species that spawned more often: very old yellow dragon (freq bonus 3) The monster species that spawned more often: Otto (freq bonus 5) The monster species that spawned more often: snow golem (freq bonus 12) The monster species that spawned more often: black slayer (freq bonus 3) The monster species that spawned more often: petty gray wolf (freq bonus 8) The monster species that spawned more often: bogwumpus (freq bonus 5) The monster species that spawned more often: wax bee (freq bonus 4) The monster species that spawned more often: swamp ghost (freq bonus 39) The monster species that spawned more often: festering appendages (freq bonus 10) The monster species that spawned more often: mould (freq bonus 16) The monster species that spawned more often: trebuchet dragon (freq bonus 12) The monster species that spawned more often: Malcanthet (freq bonus 5) The monster species that spawned more often: life stealer (freq bonus 4) The monster species that spawned more often: dnethack horror (freq bonus 10) The monster species that spawned more often: corpse hound (freq bonus 20) The monster species that spawned more often: Elven Master Rogue (freq bonus 4) The monster species that spawned more often: moroi (freq bonus 12) The monster species that never randomly spawned: tree cat The monster species that never randomly spawned: unraveler The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: merciless eel The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: reflection The monster species that never randomly spawned: petro elemental The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: octopus The monster species that never randomly spawned: giant driver ant The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 26) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 30) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 16) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 37) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 11) Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...