Heliokopis, neutral male gnomish Wizard --- -----.----- |.......... ......... ..f.. -@- -.- [Heliokopi the Evoker] St7 Dx13 Co8 In14 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 72% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86640 Monster spawn increase reached its maximum at turn 94260 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 209216 The monster class that cannot be genocided was elemental The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: Manuela's whore boot (freq bonus 4) The monster species that spawned more often: bannik (freq bonus 6) The monster species that spawned more often: Rita (freq bonus 3) The monster species that spawned more often: hungry spore (freq bonus 4) The monster species that spawned more often: sludge warp patch (freq bonus 12) The monster species that spawned more often: alien spore (freq bonus 16) The monster species that spawned more often: orc sorceror (freq bonus 10) The monster species that spawned more often: pixie archer (freq bonus 4) The monster species that spawned more often: very old black dragon (freq bonus 3) The monster species that spawned more often: crawling worm mass (freq bonus 8) The monster species that spawned more often: gravity mold (freq bonus 8) The monster species that spawned more often: baby metroid (freq bonus 4) The monster species that spawned more often: drug dealer (freq bonus 8) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 14) The monster species that spawned more often: giant badger (freq bonus 4) The monster species that spawned more often: electric gel (freq bonus 8) The monster species that spawned more often: nycademon (freq bonus 4) The monster species that spawned more often: skeleton kobold (freq bonus 4) The monster species that spawned more often: intelligent fly (freq bonus 8) The monster species that spawned more often: taker fungus (freq bonus 3) The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: scything turret The monster species that never randomly spawned: giant sapphire frog The monster species that never randomly spawned: magikarp The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: five-tentacle hententmon The monster species that never randomly spawned: triton The monster species that never randomly spawned: Jil's velcro sneaker The monster species that never randomly spawned: bad warp patch The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 16) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 18) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 68) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 31) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 15) Next attribute increase check would have come at turn 974 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...