Heliokopis, neutral male gnomish Wizard --- .-- -..| |.f| -@.| ...-- -.-- [Heliokopi the Evoker] St7 Dx10 Co11 In16 Wi10 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 188 Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21266 Monster spawn increase reached its maximum at turn 80236 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 339840 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: special force patch (freq bonus 8) The monster species that spawned more often: Cthulhu (freq bonus 8) The monster species that spawned more often: Lady Tokimi (freq bonus 6) The monster species that spawned more often: undead wizard (freq bonus 18) The monster species that spawned more often: gore bearer (freq bonus 7) The monster species that spawned more often: fighter ant (freq bonus 9) The monster species that spawned more often: special warp patch (freq bonus 9) The monster species that spawned more often: ent (freq bonus 5) The monster species that spawned more often: freemason grand chancellor (freq bonus 6) The monster species that spawned more often: Mordor orc (freq bonus 14) The monster species that spawned more often: null force patch (freq bonus 8) The monster species that spawned more often: Demogorgon (freq bonus 5) The monster species that spawned more often: giant dragon turtle (freq bonus 5) The monster species that spawned more often: unaligned priest (freq bonus 5) The monster species that spawned more often: ice lizard (freq bonus 9) The monster species that spawned more often: Kati's striped sneaker (freq bonus 10) The monster species that spawned more often: Ann Kathrin (freq bonus 9) The monster species that spawned more often: riverside naga hatchling (freq bonus 6) The monster species that spawned more often: wall beast (freq bonus 10) The monster species that spawned more often: reaper patch (freq bonus 12) The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: tone golem The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: young woman The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: young silver dragon The monster species that never randomly spawned: dull growth The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: indigo mold The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 40) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 11) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 2) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 61) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 3) Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...