Heliokopis, neutral male gnomish Wizard -+-f-------- |..@.......| |........... |..........| ------------ [Heliokopi the Evoker] St9 Dx14 Co15 In16 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 77% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54205 Monster spawn increase reached its maximum at turn 67041 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 674400 The monster class that cannot be genocided was ogre The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: borg (freq bonus 12) The monster species that spawned more often: mimic lich (freq bonus 6) The monster species that spawned more often: skeletal lizard (freq bonus 6) The monster species that spawned more often: white sentai (freq bonus 9) The monster species that spawned more often: undead courier (freq bonus 12) The monster species that spawned more often: black prostitute (freq bonus 12) The monster species that spawned more often: insurmountable patch (freq bonus 8) The monster species that spawned more often: turned one (freq bonus 11) The monster species that spawned more often: red force fungus (freq bonus 6) The monster species that spawned more often: coal miner (freq bonus 6) The monster species that spawned more often: gevurah sephirah (freq bonus 10) The monster species that spawned more often: visor sewer rat (freq bonus 15) The monster species that spawned more often: bouncing mine (freq bonus 18) The monster species that spawned more often: death dog (freq bonus 24) The monster species that spawned more often: green shinto priest (freq bonus 6) The monster species that spawned more often: lesser nishikiori (freq bonus 18) The monster species that spawned more often: sexy hexy (freq bonus 7) The monster species that spawned more often: jynx (freq bonus 18) The monster species that spawned more often: glib vortex (freq bonus 14) The monster species that spawned more often: petro warp patch (freq bonus 20) The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: cocoon imp The monster species that never randomly spawned: bewitched maia The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: blue mushroom patch The monster species that never randomly spawned: adventurer warp fungus The monster species that never randomly spawned: gentleman The monster species that never randomly spawned: insurmountable force fungus The monster species that never randomly spawned: Krooella the Kobold Queen The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 17) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 49) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 12) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 28) Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1015) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...